Multi-Language support (file in directory which can be edited/translated)ĭistance based voice (voip using RakVoice with Opus) Synchronized positions for both on foot and vehicleĪPI (C# & LUA API) - all your current scripts will be compatible with the new version (C#)). ReturnPlayerNative(sender, 23232, Hash.IS_PLAYER_WANTED_LEVEL_GREATER, new int(),Īnti-Cheat (On/Off via CFG) - Deletes any vehicles that are not server vehicles, teleports player back to a position if they move a big distance in such a small time period, i.e teleporting from the beach to sandy shoresĪutomatic Updater (Updates V-MP on every launch if a update is avaliable)Ĭlient Version Checker (You must have one of the newest versions of GTA 5 to be able to play, honestly old version/pirated versions cause so much problems for me and servers due to lack of content). + Added unfiltered list to the menu, this is a temporary fix for servers that can't be seen on the master sevrer due to discover errors/no server replies + Fixed "WASTED" scaleform being stuck on screen + Added OnPlayerSpawn, called when the player spawns after being dead/or connects + API menus are now unable to be closed with the backspace or escape key, this will be optional in the near future. + Added ShowUserInputForPlayer & OnUserInputReply (returns "null" if reply is empty, no unique id yet) + Added ShowAnnounceTextForPlayer & ShowAnnounceTextForAll, with 1 overload + Fixed controlling other vehicles of the same type?* (Need feedback) + Pressing backspace no longer closes the serverlist gui + Removed weapon holding animations for now, which fixes player weapon accuracy (You can shoot people, aiming and shooting doesn't work though, yet. + Removed downloading the welcome text from the v-mp master server + Added ShowConnectionMessage & ShowDisconnectionMessages, just return false to not show it. + You have OnPlayerConnecting (Used to do checks regarding details etc), OnPlayerConnect (Called when the player is connected but on the loading screen) and OnPlayerConnected (Called when the player is in game and no longer on the loading screen) + Added OnPlayerConnected, which is called after the loadingscreen/player fully loaded + Changed OnPlayerDeath to WhilePlayerDead + You can now return false to OnChatMessage to not show a message. + Callbacks now work outside the main class
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